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Post by jebbly on Apr 3, 2020 6:35:38 GMT
Hi, I've just implemented smooth triangles but I've been getting some weird blocky artifacts when it comes to shadowing. I'm not really sure what the issue is, because using flat triangles works perfectly well for me, as well as for any other primitive. The only possible explanation that I might have is that the "over point" is being calculated weirdly for the computation because it is using an interpolated normal, and thus the shadow calculations can sometimes be messed up I've attached a sample render where these issues can be seen. Does anyone have any solutions for this? Attachments:
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